tier III unlocks 3 skills, available at lvl 9 tier II unlocks 4 skills, available at lvl 5 tier I unlocks 4 skills, available at lvl 1 – each specialization consists of 4 tiers following the scheme below (with some exceptions): – 3 specializations per class, usually one of them with a melee focus, ranged focus or support focus / melee and ranged mix For further diversification I introduced racial hero upgrades, which while less important than class or specialization add some nice utility and style. So I introduced 3 specializations to each class that a hero of that corresponding class could learn and would provide a different “route” of available hero upgrades which usually aimed at making the hero more suitable for a specific combat role. What I mean by this is that I wanted to get away from my usual routine, which usually was “make every hero a ranged dps unless it is a warlord”. The goal of this mod is to make hero development more interesting and diverse.
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